Wednesday, May 6, 2020

Video Game Censorship - 2502 Words

Video game censorship is growing in the spotlight as technology grows. Parents are more concerned these days about the games their children are playing then ever before. There are many kinds of censorship out there and available for the consumers use. The Entertainment Software Rating Board (ESRB), self censorship, and video company censorship are just a couple of examples. In some cases video game censorship is being taken to court. This is where a fine line is drawn because it could infringe on your first amendment rights which protects our freedom of speech and freedom of press. Considering all the kinds of censorship out there we should all be able to make educated and responsible decisions when purchasing video games. Not everyone is†¦show more content†¦One of the roles of the rating systems were to control the amount of sexual content, rate the games based on the content that was in the game, and to state it in the advertising and the game box. Even with all the commo tion over the mature games, most parents do not allow their children to play. A graph compiled with information form the ESRB site from a survey they gave parents shows the differences in how often parents allow their children to play mature games. The number of parents that allow their children to play mature games is very low compared to those that are never allowed. Most of the children that are allowed to play these mature games are generally thirteen and older. (ESRB, 2007) The most well known rating system around is from the Electronic Software Rating Board also known as the ESRB. The ESRB was established in 1994 after an increase in the amount of video games that were being produced. The ESRB is a non-profit self regulatory body that came about by the Electronic Software Association or the ESA. The roles of the ESRB are to assign games a rating based on their content, enforce industry advertising guidelines, and to ensure responsible online privacy practices. The rating syst em is fairly easy to understand. Ratings are broken down into six different categories which are Early Childhood, for children three and older; Everyone;Show MoreRelatedCensorship of Media1064 Words   |  5 PagesSurprises of Censorship In today’s world of technology and high finance children learn and do different activities. Video games, television shows, and the internet all have effect on our society. These items take away from moral values, and it also undermines the instruction parents give to their children. We need a healthier world with fewer restrictions, and if negative commodities are prohibiting children from recreational play parents should be the regulators in what content their childrenRead MoreMedia Violence And Its Effect On Society1184 Words   |  5 Pagesbeen proven to have a negative effect on society, this essay will argue that there needs to be more censorship on media violence. I will first examine the influence media violence has on mass shootings. Next I will discuss a study relating to dating violence, certain movies and shows encourage dating violence. In conclusion, I will suggest that there should be censorship improvement on violent video games and television shows. To begin with, many studies have shown that media violence has an effectRead MoreEssay on Effects Of Video Games On Youth877 Words   |  4 Pages Excessive video game playing has been a problem with today’s youth they have had more influences over the youth than ever before. That brings to my attention a question, how do video games affect the youth of our society? Excessive video game playing, especially violent video games, can lead to youth violence, a decrease in academic success and many other negative things. I realize that some parents believe that they can be good for children, I agree but I also disagree in some cases. Some parentsRead MoreVideo Games And Its Impact On Society1787 Words   |  8 PagesComputer games are entertainment and recreation tools that a lot people have been enjoying for a long time. Young and old are playing these computer game in order to enjoy themselves. Computer games are getting bigger in the industry since a lot of people are demanding to get more games. Computer games are beginning to be a business. Between 1970s and 1980s, It is considered the golden age of video gaming due to rapid gaining popularity of the video game arcade at that time. (Auction Game Sales) TheRead MoreThe Parents Role in School Shootings Essay1196 Words   |  5 PagesWhen children commit a horrible act such as a school shooting their parents often look for someone or something to blame rather than looking at what role they, as parents, may have had in the tragedy. The often targeted entertainers, video game developers, teachers, drug companies, and writers are rarely, if ever, responsible for such tragic outcomes and, unfortunately, often become victims as a result of lawsuits filed in an attempt to place blame on them. The parents of dangerous children mustRead More Video Game Addiction Essay3908 Words   |  16 Pages The controversial topic of video game addiction is what I have decided to focus my multi-genre research project on. Although a multitude of people do not even know of the existence of such a problem in todays society, I can assure you that this is becoming an increasingly greater problem effecting people around the world of all ages. Through my multi-genre project, I intend on proving the uselessness and detrimental qualities of playing video games, and I am going to explore some healthyRead MoreResearch on Internet Cafe1785 Words   |  8 PagesInternet cafà © called PC bang (similar to LAN gaming center) became extremely popular in South Korea when StarCraft came out in 1997. Although computer and broadband penetration per capita were very high, young people went to PC bangs to play multiplayer games. [pic] A solar powered Internet cafà © in San Juan del Sur, Nicaragua. Internet cafà ©s are located worldwide, and many people use them when traveling to access webmail and instant messaging services to keep in touch with family and friends. Apart fromRead More Video Games do Not Cause Violent Behaviour in Children or Adolescents749 Words   |  3 PagesVideo Games do Not Cause Violent Behaviour in Children or Adolescents From the beginnings of the industry, violence in video games has been an issue of discussion. From the pixilated weaponry in Space Invaders to the myriad of weapons in Unreal Tournament 2003, games have evolved over the years. Newer games are more real. Their environments are more immersive. Small details such as rain drops or a falling corpse are now realistically detailed in the games we play. Because of this, someRead MoreTechnological Environment : Video Game Industry856 Words   |  4 Pagesc. Technological environment Video game industry is one of the so-called creative industries that experiences much disruptive innovation(DeFillippi 2014). Leading console manufacturers like Microsoft, Sony, Nintendo invest significantly in research and development. As a game publisher, Ludimus needs to keep up with console manufactures and be ware of innovations that could affect the industry as a whole. Disruptive innovation is defined as a process that product or service takes root initially inRead MoreVideo Games And Its Effects On Society961 Words   |  4 PagesVideo games have been the subject of objections, controversies and censorship because of depictions of violence, sexual themes, alcohol, tobacco, drugs, propaganda, profanity and advertisements. Critics of video games include parents groups, politicians, religious groups, scientists and other advocacy groups. Sarah Smith, author of Children, Cinema and Censorship : From Dracula to the Dead End Kids, claims that comic books, rock music, computers and video games, all have been cited as threats to

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.